Calculating Angles

 BBS: Inland Empire Archive
Date: 06-27-92 (16:39)             Number: 1508
From: FRANKLIN BEAL                Refer#: NONE
  To: MIKE THAYER                   Recvd: NO  
Subj: Calculating Angles             Conf: (2) Quik_Bas
MT>          Frog$="U3 R6 D6 R6 U3"
  >          'Calculate the range between the two points

MT>          Range%=INT((SQR((X1Cord-X2Cord)^2)+((Y1Cord-Y2Cord)^2)))

MT>          'Then when I need to draw the line:
  >          PSET (X1Cord,Y1Cord),0  'Find the start point
  >          DRAW "S4 TA"+STR$(Angle%)  'Use an angle
  >                                     'I use scale 4 since it best
  >                                     'approximates true length
  >          For I= 1 to Range%      'The length isn't exact but I'm
  >              DRAW Frog$          'working on that!
  >          NEXT I


MT>        The Problem is in figuring the angle. Does anyone know of a
  > way to calculate an angle given two points on the screen? That is if
  > we can assume that horizon is 0 degrees?

Using the coordinates above, the solution to your problem is associated
with first generating the length and height figures for a right triangle.
You can then apply basic trig. to find the TAN of the angle Theta.
The following will do it for you.
'---------------------------- cut -----------------------------
CONST RadToDegree = 57.2958  'Constant for conversion from radians to degrees

Length = ABS(X1Cord - X2Cord) 'Get the absolute Length of the baseline
Height = ABS(Y1Cord - Y2Cord) 'Get the absolute Height of the triangle

tanA = Height / Length       'tangent of the angle
angleA = ATN(tanA)           'find the angle by using ArcTangent
AngleD = angleA * RadToDegree
'---------------------------- cut ----------------------------
:-)

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